
Arco Mul
Amsterdam
Nationality: Dutch
Birthday: 25-02-1992
Education
Oct. 2016 - Jan. 2017
3 months
Growth Hacking course
Growth Tribe Academy - Amsterdam, The Netherlands
Sep. 2014 - Feb. 2015
6 months
Minor Game Technology
Hochschule der Medien - Stuttgart, Germany
Sep. 2011 - Jul. 2015
4 years
Bachelor Game Development
Amsterdam University of Applied Sciences - Amsterdam, The Netherlands
Aug. 2003 - Jul. 2008
4 years
Higher general secondary education
Veenlanden college - Mijdrecht, The Netherlands
Work experience
Dec 2017 - Feb 2020
2 years
Game and Full Stack Web Developer
YIPP - Amsterdam, The Netherlands
YIPP is a interactive software company specialized in the museum industry. At YIPP I've worked on multiple museum installations and experience centres over Europe. Using Game Development tools YiPP aims to set out a learning but mainly fun experience for visitors of the installations.
I've worked on the development of these installations but also on supporting web software like an analytic tool and a content management system.
Unity, C#, Shaders, NodeJS, Mongo, Vue, Nuxt
Nov 2018 - now
2 years
Mentor
HackYourFuture - Amsterdam, The Netherlands
Voluntering position at an NGO teaching full stack web development to refugees and other disadvantaged groups with limited access to education and the labor market.
HTML, CSS, GIT, Javascript, React
Aug 2015 - Nov 2017
2 years
Full Stack Developer
Peerby - Amsterdam, The Netherlands
A Dutch start-up, at that time expanding into the Netherlands and the rest of the world. At Peerby I worked on internal systems and growth mechanisms.
Javascript, NodeJS, Mongo, React, Lean, Adwords, FB Ads, SEO
Feb 2015 - Jul 2015
6 months
Game Developer Intern
DoubleDutch Games - Hilversum, The Netherlands
For my bacherlor thesis I researched the definition of the portability of an application to a new platform. I applied this research by partly porting Mono and MonoGame to the Xbox One.
C++, C, Mono, Mono Game, Assembly, .NET IL
Aug 2013 - Nov 2014
1 year
Game and Back-end Developer
Echoboom - Madrid, Spain (partially remote)
At Echoboom I worked on developing the mobile game Mini Dogfight. After publishing the singeplayer game I moved into developing the online system of a multiplier mode like Clash Of Clans.
Unity, C#, NodeJS, Javascript, Mongo
Aug 2009 - Dec 2012
3 years
Full Stack Developer (part-time)
Netsquare - Mijdrecht, The Netherlands
Digital agency building websites for companies in the area.
HTML, CSS, PHP, Yii, SVNNoteable projects
Feb 2015 - Jul 2015
Bachelor Thesis: Porting Mono and MonoGame to the Xbox One
Partly ported Mono and MonoGame to the Xbox One, to ultimatly port the game Speedrunners the Xbox One.
Grade: 10/10
C#, IL, C, Assembly, Git
Feb. 2014 - Jul. 2014
Aug. 2013 - Nov. 2014
Mini Dogfight - Project at Echoboom
Mobile game: Android, iOS, Windows Phone, and Windows App Store. More than 50K downloads with an avarage rating of 4.2
C#, Unity, Git
Skills
Expert: HTML/CSS, PHP, Git, Javascript, NodeJS, VueProficient: C#, Java, Unity, Lua, Scrum, Lean, Photoshop, Blender, C, C++
Competent: -
Advanced beginner: Unreal Engine OpenGL, GLSL
Languages
Native proficiency: DutchFull professional proficiency: English
Limited working proficiency: Spanish, German