Arco Mul


Nationality: Dutch
Birthday: 25-02-1992


Oct. 2016 - Jan. 2017
3 months

Growth Hacking course
Growth Tribe Academy - Amsterdam, The Netherlands

Sep. 2014 - Feb. 2015
6 months

Minor Game Technology
Hochschule der Medien - Stuttgart, Germany

Sep. 2011 - Jul. 2015
4 years

Bachelor Game Development
Amsterdam University of Applied Sciences - Amsterdam, The Netherlands

Aug. 2003 - Jul. 2008
4 years

Higher general secondary education
Veenlanden college - Mijdrecht, The Netherlands

Work experience

Dec 2017 - Feb 2020
2 years

Game and Full Stack Web Developer
YIPP - Amsterdam, The Netherlands

YIPP is a interactive software company specialized in the museum industry. At YIPP I've worked on multiple museum installations and experience centres over Europe. Using Game Development tools YiPP aims to set out a learning but mainly fun experience for visitors of the installations.

I've worked on the development of these installations but also on supporting web software like an analytic tool and a content management system.

Unity, C#, Shaders, NodeJS, Mongo, Vue, Nuxt

Nov 2018 - now
2 years

HackYourFuture - Amsterdam, The Netherlands

Voluntering position at an NGO teaching full stack web development to refugees and other disadvantaged groups with limited access to education and the labor market.

HTML, CSS, GIT, Javascript, React

Aug 2015 - Nov 2017
2 years

Full Stack Developer
Peerby - Amsterdam, The Netherlands

A Dutch start-up, at that time expanding into the Netherlands and the rest of the world. At Peerby I worked on internal systems and growth mechanisms.

Javascript, NodeJS, Mongo, React, Lean, Adwords, FB Ads, SEO

Feb 2015 - Jul 2015
6 months

Game Developer Intern
DoubleDutch Games - Hilversum, The Netherlands

For my bacherlor thesis I researched the definition of the portability of an application to a new platform. I applied this research by partly porting Mono and MonoGame to the Xbox One.

C++, C, Mono, Mono Game, Assembly, .NET IL

Aug 2013 - Nov 2014
1 year

Game and Back-end Developer
Echoboom - Madrid, Spain (partially remote)

At Echoboom I worked on developing the mobile game Mini Dogfight. After publishing the singeplayer game I moved into developing the online system of a multiplier mode like Clash Of Clans.

Unity, C#, NodeJS, Javascript, Mongo

Aug 2009 - Dec 2012
3 years

Full Stack Developer (part-time)
Netsquare - Mijdrecht, The Netherlands

Digital agency building websites for companies in the area.


Noteable projects

Feb 2015 - Jul 2015

Bachelor Thesis: Porting Mono and MonoGame to the Xbox One
Partly ported Mono and MonoGame to the Xbox One, to ultimatly port the game Speedrunners the Xbox One.
Grade: 10/10
C#, IL, C, Assembly, Git

Feb. 2014 - Jul. 2014

C++ Render Engine
Wrote a render engine in C++ as personal project to understand the render pipeline.
C++, OpenGL, Git

Aug. 2013 - Nov. 2014

Mini Dogfight - Project at Echoboom
Mobile game: Android, iOS, Windows Phone, and Windows App Store. More than 50K downloads with an avarage rating of 4.2
C#, Unity, Git


Expert: HTML/CSS, PHP, Git, Javascript, NodeJS, Vue
Proficient: C#, Java, Unity, Lua, Scrum, Lean, Photoshop, Blender, C, C++
Competent: -
Advanced beginner: Unreal Engine OpenGL, GLSL


Native proficiency: Dutch
Full professional proficiency: English
Limited working proficiency: Spanish, German